Game Design Curriculum & Software

SKU
STM-GD-CS
Manufacturer No
GD-CS
Rating:
80 % of 100
$2,999.00
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Description

Description

  • STEM skills taught through project-based game design courses. This complete game design curriculum package includes game design software and project-based courses that can be adapted and delivered to accommodate a wide range of deployment needs. It can be easily implemented for students in grades 4-12.

50-Word Explanation

  • The Game Design Curriculum & Software offers a fully integrated STEM solution that teaches students skills including programming, digital literacy, animation, and 3D modeling. Includes a project-based curriculum and user-friendly game design software. This curriculum helps educators engage students and foster STEM skills through creative game design projects for multiple levels of experience.

150-Word Explanation

  • Our Game Design Curriculum & Software provides teachers with the tools and resources they need to teach a complete game design course. With our engaging curriculum, students will learn programming, digital literacy, animation, and 3D modeling by creating 3D, multiplayer, and VR-capable games. The curriculum also promotes problem-solving and critical thinking, fosters collaboration and communication, and introduces students to careers in game design and related fields.
  • This offering includes a remote training session for teachers, focused on using the game design software and online portal. This training equips educators with the knowledge and confidence to deliver high-quality game design education, ensuring students receive consistent and effective instruction.
  • All STEM Forged programs come with an online portal that gives educators and administrators a view of students’ progress. This portal tracks student progression, giving administrators meaningful data about student and program performance.

Keywords

  • game design curriculum, Blocksmith software, 3D modeling course, animation class, game development for kids, interactive game design, STEM education, student game design, learn scripting, project management in game design

Activity Details

  • Each Activity Includes: A lesson overview detailing the ideas to be covered within a lesson, background information for instructors, a walkthrough of the necessary concepts or project steps, end of day key notes, expansions for lesson topics to provide more challenge.
  • Student Takeaways: All students retain ownership of their video game and creations permanently, even after their account is removed from the school hub.
  • Recommended Settings: After-school programs, elective courses, and classroom integration.
  • Reusability & Expansion: Content can be reused across multiple cohorts, with expansions available for advanced lessons and varying difficulty levels.

Product Orientation

  • Professional development covering portal features & walkthrough, game design software introduction, project walkthroughs, and sample class run-through.

Tech Requirements

Minimum

  • Memory: 2 GB
  • CPU: Intel Celeron 2GHz class (or AMD equivalent)
  • GPU: Intel HD
  • OS: Windows 7 or Chrome OS[1]

Recommended

  • Memory: 4 GB
  • CPU:  Intel i5/i7 Class (or AMD equivalent)
  • GPU: Nvidia 900/1000 class
  • OS: Windows 10 or OSX

Course Content

Curriculum Targets

  • Develop creative thinking and innovation capabilities, enhance technical skills and digital literacy, promote problem-solving and critical thinking, foster collaboration and communication, and prepare for careers in game design and related fields.

Subject Targets

  • Creativity and Innovation, Critical Thinking and Problem Solving, Communication, Collaboration, Information Literacy, Media Literacy, ICT (Information, Communications, and Technology) Literacy, Flexibility and Adaptability, Initiative and Self-Direction, Social and Cross-Cultural Skills, Productivity and Accountability, Leadership and Responsibility.

Curriculum Topics

  • 3D Modeling Techniques, Building with a Theme, Animation, Event Systems, Trigger Systems, Variables, Debugging, 3D Viewport Navigation, Project Planning, Asset Management, Scripting Logic, Spawners and Navigation, Multiplayer Lobby Creation, Mechanics, Playtesting, Constructive Feedback, Project Collaboration, Javascript, Loops, Object Oriented Programming.

Standards & Alignment

  • ISTE, Cognia QSELP, CASEL, GDAS - GA, TEKS - TX, BEST - FL, CA, ID, NV, CO
Specification
Grades 4-12
Students any
Contact Hours 12-100+
Required Materials 1 computer per student (Chromebook, Windows, or Mac), Mouse, Internet connection

 

 

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